Today, Infinity Ward just dropped the latest in their “Call of Duty” series “Call of Duty: Ghost” on the current consoles on the market. The gaming company is also gearing up to drop “Call of Duty: Ghost” on both the Xbox One and Playstation4, but according to Infinity Ward, dropping the game on multiple consoles has been a ”logistical nightmare.”
In an interview with VideoGamer.com last week, the game’s executive producer Mark Rubin, talked about how Infinity developed the game for six platforms was ”brutal task.” The decision to develop this one game for the current consoles and NextGen console according to Mark was a ”logistical nightmare.” Hopefully gamers all around they will appreciate all the hard work the developers have put into the game.
“It’s been a massive challenge for us,” Rubin said about the development of “Ghosts” on PS4 and Xbox One. “We’ve done a launch title before, but trying to do two launch titles and continue to do the current-gen and PC was a big logistical nightmare for us.”
“We ended up having to really… we hired a lot more people for one, but we grew significantly. We’re actually about 150 people at the studio now and it used to be about 70-80. But as far as how [Ghosts] is going specifically, I think we’re in a really good spot. We’ve basically gone gold on everything. We’re working on a few additional patches for launch, but we’re in a good place.”
With the task of doing so much work for one game Infinity Ward wanted to introduce their latest title for the newer consoles ASAP and not pass up the opportunity to develop the next generation versions and not give it to another studio.